﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Model
{
    public class ConfigInfo
    {
        #region Model
        private int _id;
        private string _token;
        private string _ticket;
        private DateTime _lastedittime;
        private string _thirdtoken;
        private string _thirdticket;
        private DateTime _thirdlastedittime;
        private float _membermoney;
        private float _backmoney;
        private float _shouxufei;
        private float _shouxufei2;
        private int _sendcount;
        private float _maxmoney;
        private float _maxredcount;
        /// <summary>
        /// 
        /// </summary>
        public int ID
        {
            set { _id = value; }
            get { return _id; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string Token
        {
            set { _token = value; }
            get { return _token; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string Ticket
        {
            set { _ticket = value; }
            get { return _ticket; }
        }
        /// <summary>
        /// 最后更新时间
        /// </summary>
        public DateTime LastEditTime
        {
            set { _lastedittime = value; }
            get { return _lastedittime; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string ThirdToken
        {
            set { _thirdtoken = value; }
            get { return _thirdtoken; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string ThirdTicket
        {
            set { _thirdticket = value; }
            get { return _thirdticket; }
        }
        /// <summary>
        /// 最后更新时间
        /// </summary>
        public DateTime ThirdLastEditTime
        {
            set { _thirdlastedittime = value; }
            get { return _thirdlastedittime; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float MemberMoney
        {
            set { _membermoney = value; }
            get { return _membermoney; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float BackMoney
        {
            set { _backmoney = value; }
            get { return _backmoney; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float ShouXuFei
        {
            set { _shouxufei = value; }
            get { return _shouxufei; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float ShouXuFei2
        {
            set { _shouxufei2 = value; }
            get { return _shouxufei2; }
        }
        /// <summary>
        /// 
        /// </summary>
        public int SendCount
        {
            set { _sendcount = value; }
            get { return _sendcount; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float MaxMoney
        {
            set { _maxmoney = value; }
            get { return _maxmoney; }
        }
        /// <summary>
        /// 
        /// </summary>
        public float MaxRedCount
        {
            set { _maxredcount = value; }
            get { return _maxredcount; }
        }
        #endregion Model
    }
}
